A point and click escape room game where the player must figure out a way to repel the house intruder while trying to stay hidden.
Team Size: 3
Role: Programmer, Game Designer
Designing intricate puzzles while enforcing smooth level progression.
Shifting Perspectives and Outlines
Properly teaching the navigation required the combination of shifting perspectives and the use of outlines on interactive objects.
The zooming indicates the change in player perspective between room and inspect view.
During room view, clicking inside the outline means to zoom in and inspect.
During inspect view, clicking inside the outline means to interact with anything inside the object, while clicking outside means to exit the inspect view.
Essentially, the outline indicates where to click while the perspective
indicates the function of the player click.