Nyoom - Mobile 2D Puzzle
Introducing the Core Mechanic
Lesson 1.1: The player starts with endlessly rolling back and forth on the red curvy platform. Demonstrates the need to switch between the platforms in order to progress.
Lesson 1.2: Reinforcing the same lesson with increased risk since the player can now fall off the level if they don't switch.
Lesson 2.1: Demonstrates how to get through platforms of the same type by disabling them. But in this scenario, getting through the platform won't be enough. If they don't enable it again, they will only fall off the level. This teaches a strategy where players can utilize the same type of platforms by double tapping.
Lesson 2.2: Reinforcing the previous lesson by having the player roll all the way back to the middle if they don't switch to disable the platform blocking the path.
Introducing New Elements
Lesson 1: Teaches the player the existence of variations in curvy platforms and the changes in ball trajectory. In addition, introduces the neutral obstacle, an element that will always be present no matter the environment.
Lesson 2: Demonstrates the idea of a level having multiple paths as opposed to a linear one. Just because a path is viable, doesn't mean it's the correct one. This also engages the player to start assessing the level as a whole as they look for alternate paths. Also reinforcing the neutral obstacle.
Lesson 3: Introduces the existence of shortcuts while reinforcing the idea of multiple paths. In addition, this also teaches the player that other paths are more efficient than others (takes less switching to reach the goal).
Stacktus: Turn-based Multiplayer Brawler
Festival World: Key Elements
- Bouncy platforms.
- Cactii doesn't stick.
- Slippery platforms
- Players will slide downwards depending on the angle of the platform.
- Cactus and players doesn't stick.
Experimenting with Levels and Interactions
Experimenting with different levels to encourage players in utilizing the bouncy watermelon and slippery floor mechanic.
From Concept to Implementation
Final level designs with implemented art assets and gameplay overview.